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- Path: grafix.xs4all.nl!rdingem
- Date: Sun, 31 Mar 96 02:04:39 GMT+1
- Newsgroups: comp.sys.amiga.misc
- Distribution: world
- Subject: Re: Walker = 1970's 8-Track Player
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- From: rdingem@grafix.xs4all.nl (Ruud Dingemans)
- Message-ID: <rdingem.4pgz@grafix.xs4all.nl>
- Organization: Private
-
- In a message of 28 Mar 96 "jolyon Ralph" wrote to All:
-
- >> Hacks were tolerable in
- >> 1985/89, for showing what an Amiga can do. With the coming of 2.0, every
- >> programmer was told (again) what NOT to do. That was when hacks
- should've
- >> died (the odd demo being maybe the only exception), so any commercial
- >> developer breaking the rules should've felt it in his/her wallet.
-
- jR> Well it's a good that you don't make the marketing decisions for AT, or
- jR> they'd be in even more trouble! :-)
-
- How could they be in more trouble than CBM (which didn't really
- act against the hacks) having gone bankrupt? ;)
-
- jR> the unfortunate fact is that a large percentage of games out there
- *do* use very poor disk access code, and I agree, it's not AT's
- jR> fault if programmers 'bend' the rules somewhat. But...
-
- jR> a) Joe Public doesn't care about whether a game he bought is badly
- jR> written or not. As far as he's concerned, the game works fine on his
- jR> friends A1200 and not his, therefore his computer is broken.
-
- Yes, but as soon as this is not the case, we all know who is
- responsible - and who should be the ones to fix it.
-
- (Also, putting out a bugfix is certainly cheaper for the Amiga world
- than adapting thousands of computers.)
-
- jR> to thousands of people sending back 'faulty' computers.
-
- Except they aren't faulty. AT should do only one thing -
- tell them their computer is fine, but their game is the one
- causing the trouble, and refer them to the gamesmakers. Why take blame
- and cost for something that is not your doing?
-
- jR> not my fault!" still have to pay the costs.
-
- No they don't. Do you think Apple did things this way? Or
- IBM? I think not.
-
- jR> b) Those game developers you intend to 'hurt financially' have, for the
- jR> large part, abandoned the Amiga for greener pastures already, and
-
- Then it doesn't really matter, does it? They abandoned anyway, despite
- applying dirty tricks to outrun some competitors. If they had
- concentrated on proper coding and harddisk installer scripts, they
- might even be still in the business, since so little Amiga games
- developers paid any attention to this.
- Like I said, hacks should've died with the advent of 2.0. Developers
- have had plenty of time to adjust.
-
- jR> couldn't care less about their old Amiga back-catalogue. It's those
- jR> people who've invested money in Amiga games over the years who have
- jR> games that no longer work who'll lose out.
-
- Indeed, and there's little question about whose fault that is.
- We can do without those c0dErZ, IMHO, since they attributed
- to giving the Amiga a bad name as a "less stable machine".
-
- jR> (Ironically, the pirates
- jR> with their cracked copies may well have much less of a problem).
-
- Even more ironically, crackers have provided bug- and AGA-fixes
- for older games where the "legal" developers never did.
-
- jR> c) The industry press love 'diaster' stories about the Amiga, for some
- jR> reason.
-
- Nah. Press tends to focus on the negative (it is their task to
- signal where things are going wrong), but this goes for all things,
- not just for the Amiga. If IBM fires 100.000 employees, they'll have
- an article to write, too.
-
- jR> "New Amiga Launched - Disk hardware shows inadequate coding practices
- jR> of many past Amiga products!", oh no!. It will be "New Amiga won't run
- jR> old games shock!".
-
- Oh yes - I know, I've seen how the British press behaves sometimes.
- I doubt you'd read what the underlying cause of the problems really
- is. Fortunately, some journalists (and I don't just mean myself -
- the best Amiga magazines tend to come from other parts of
- mainland Europe) look further than tabloid headlines.
-
- jR> handling the product, preventing it from getting into the shops and
- jR> selling. It happened with the A500+ and more recently the AT1200
- (which
- jR> was the main reason Amiga Technologies had to react quickly and fix
- jR> the problem) and it could happen again.
-
- It WILL happen again when a PowerAmiga is introduced. There
- is no avoiding this anyway.
-
- It SHOULD, in some respects, even happen again.
-
- Developers should EXPECT their programs to break if they don't stick
- to the rules. In a world where software becomes less and less
- hardware-dependant, (PPCP/Linux/WinNT) hardware-hitting will be less
- and less acceptable, so developers should better be prepared this
- time.
-
- jR> for the benefit of the Amiga as a whole
-
- Do you personally have an Amiga? Are you actively developing Amiga-
- only programs? What the Amiga needs right now is commitment,
- not just rhetorics.
- The UK would probably not even have survived past 1942 without
- some active commitment. Fighting against the odds is hard, but
- beating them is not impossible.
-
- jR> trying as hard as possible to make new Amiga systems have compatible
- jR> hardware to the old A500/A1200 (the circuitry needed to add to the
- jR> AT1200 to fix the problem cost a couple of DM, no more...)
-
- It may have been BETTER, but it is not the solution. The solution
- is stop hitting the hardware and AT concentrating at providing
- compatibility within reasonable limits, not losing time in
- providing workarounds for every little hack.
-
- jR> Let me add I have *never* written a product using disk copy protection
- jR> in my life, whenever I've needed to access disks below the dos level
- jR> (once, from memory), I used trackdisk.device.
-
- Good for you, I can only say. I just wish more Amiga developers had
- done it properly.
-
- Regards, Ruud
-
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